Wednesday, January 28, 2015

Digital Blog C chapter 3

Digital Blog post C Chapter 3


First, A parent and a teacher, meeting for a midyear conference at school, were discussing the learning the child was doing in class when the conversation turned to a question from the parent: “Why are you emphasizing so much technology in your teaching?” This parent was puzzled about the role of computers, videos, digital cameras, and calculators in the classroom curriculum. “We try to limit his use of computers and television at home. We want him to be able to figure things out for himself, not become reliant on machines.” Pausing momentarily, the parent continued: “what can you teach with technology that you cannot teach just as well without it?” The teacher explained that while not every experience with computers represents the best learning possible, youngsters gravitate to technology- based activities that offer a sense of independence, exploration, curiosity, and dynamic learning. But, after making these statements, she doubted her explanation seemed clear or convincing. The parent saw no reason to reconsider her belief that less technology, not more, was best for her child.

Recalling the conversation later, the teacher shared how unprepared she felt to answer the parent’s question. An early adopter of technology ( she had bought a computer for her classroom with her own money long before the school district put multiple machines in every room), the teacher assumed that having students use technology was unquestionably where education was headed in the future. So, she found resources and created activities that engaged students’ learning individually, in pairs, and in groups with focus, enjoyment, and opportunities to teach each other.
I can see where the parents may have asked the teacher if technology was needed to teach children, since the first thing that comes to mind is “do they expect for us to purchase a computer or do they think we have access to one?” or how they think technology will have children be so reliant on technology for problem solving any issue that requires figuring things out. Since, I have thought the same things when I received the BYOD paper from my daughters’ school and it is more convenient to search any issue immediately. In regards the teacher, she wasn’t expecting for the parents to ask questions regarding technology and education. The teacher could’ve been prepared by creating a plan that would introduce how she implements technology in her classroom and most important of all how the children benefit from it. 
Second, Online learning environments, including educational games and interactive simulations, develop students’ talents as problem solvers and critical thinkers. Game- like environments create “virtual worlds for learning,” stated James Paul Gee and colleagues from the Games and Professional Practice Simulations (GAPPS) research group at the University of Wisconsin, Madison (Gee & Hayes, 2010).

There are three primary characteristics of solving problems in online learning game environments. First, students use computers to do what they cannot easily do on paper. Second, students encounter types of problems that occur in the real world or problems of personal interest to them. Third, students integrate knowledge of technology how to use computers and game- playing machines) with academic content (how to understand the science, math, history, or language arts material that is embedded in the structure of the game). The ease and speed of technology enables students to access resources, do experimental trials, and develop working hypotheses, all while thinking like problem solvers.
One engaging example is Spinners, a math game for elementary school students from the National Library of Virtual Manipulatives (NLVM), a website at Utah State University. Spinners is designed to teach students about probability, chance, and random choices. NLVM has many math games for all grade levels in number operations, algebra, geometry, measurement, and data analysis. Spinners begins as a circle divided equally into five sections labeled red, green, orange, yellow, or purple, with a spinning needle in the middle ( see Figure 3.2 on the next page). A game player pushes “spin,” the computer spins the needle, and the result is recorded automatically on a bar graph. Students can spin again and again to see which colors are landed on most and least often. The number of spins can be set from 1 to 999 on a single try. Students can also change the label, color, and/ or size of the spinner sections, thus weighting the possible outcomes in favor of one or more sections. Labels might be the names of friends or television characters or even questions being posed by classmates in a poll. The Spinners’ game environment is simple yet engrossing, teaching math concepts by exploring what is possible within the laws of probability.
Online learning environments are great, not only because each student learns at his/her own space, but they are learning through a game that is helping him/her advance in the area needed.  When children/people use technology to complete a task or homework, it becomes enjoyable and fun. It’s always fun to mess around am electronic device…why? I don’t know exactly why!

Third, Creativity is a much- prized quality in society— especially in business, entertainment, the arts, and popular culture— but is not nearly so in schools. Some youngsters are labeled highly creative ( or talented and gifted), but many are not. While all students may have innovative ideas to contribute, some are not asked for their ideas or opinions. Everyone seems to struggle to identify what creativity is and is not, and then how to incorporate it into learning. Multiple intelligences researcher Howard Gardner located creativity in the actions of historically significant people such as Sigmund Freud, Albert Einstein, Pablo Picasso, Igor Stravinsky, T. S. Eliot, Martha Graham, and Mahatma Gandhi, who “ solve problems, create products, or raise issues in a domain in a way that is initially novel but is eventu-ally accepted in one or more cultural settings” ( 1994, p. 116). Social psychologist Mihaly Csikszentmihalyi ( 1996) contends that for an idea or contribution to be truly creative, it must pass the test of time and the judgment of many evaluators. The teenage Mozart was uniquely talented, but the society- altering impact of his compositions evolved over time as musical conventions changed profoundly from his influence. In this view, those who are acknowledged to be “creative” are those whose accomplishments enrich life and change the course of history. 
By contrast, children and adolescents display their creativity in personal ways within family, school, and after- school environments ( Kafai, Pepper, & Chapman, 2009). Some draw, paint, or sculpt; build with blocks or clay; or explore outdoor landscapes or interior mindscapes. Others express themselves on bikes, skateboards, rollerblades, or basketball courts. Still others play musical instruments, act in plays, or write stories and poetry. To be creative, children do not need to design, compose, or develop something no one has done before; they may need only to say or do things they have not thought or done before in quite the same way or style. The creative act can be what is new to the individual, not new to the world. For students in schools, computers transform the process of expressing one’s ideas creatively using writing. 
I think that creativity should be implemented whether it’s through paper or technology based, therefore students should be allowed to express their creativity in any way they want as long as it’s not offensive to anything or anyone. I myself, like being creative, especially on paper, with coloring and/or painting. As I mentioned before in the other blog, I observed how a group of kindergarten children were allowed to be creative when they were creating their own rocket ship through a worksheet emailed from the technology teacher.

In conclusion, as a parent I would like to always be informed about what happens in my daughter’s classroom, whether it’s a learning experience and/or a new item introduced. Parent and teacher communication is the key to a child’s success together they can work with what’s best in education. As far, as online games, what a great way for students to learn, than with games, of course as long as they are educational and not violence enhanced. Using technology will allow students to engage in classroom activities, by simply wanting to explore the device; that brings in hands on creative activities as well, who doesn’t learn or enjoy trying things out for themselves? “I do” or else I feel that I won’t understand. Therefore, creativity becomes a part of hands on tasks.

Resource(s)
Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.

Digital Blog B Chapter 2

Chapter 2 Blog post

First, Teaching is a career that matters to everyone— students, families, employers, and society as a whole. Filled with powerful complexities, endless questions, and wonderful rewards, it requires constant learning. As a teacher, you are expected to:
  • ·         Convey essential academic material to students in ways they will understand, remember, and use. Doing so produces a growing sense of personal and professional accomplishment.
  • ·          Teach and reach all students, each of whom has unique individual needs and interests, in large- and small- group settings. Doing so builds your identity as a creative educator who can create success from challenges.
  • ·         Balance students’ outside- of- school influences (social class, family income, race, gender, language, and individual exceptionalities) with inside- the- classroom dynamics (academic content, teaching methods, assessment practices, interpersonal dynamics, classroom management activities, and daily routines) to maintain and sustain academic learning. Doing so establishes a vision of success for positive change in the lives of students, families, and communities.
Because of years of experience as students, beginning ­educators often teach as they were taught. They utilize whole-group instruction with desks arranged in rows, while students mostly listen, take notes, complete worksheets, and receive grades reflecting test scores— all time- established educational routines. These practices often fail to engage at least half of the students who experience more active learning environments in other parts of their lives. Suggesting that you can create more lively and inspiring teaching situations is much easier than making this a day- to- day reality in a classroom with students of many backgrounds who possess different levels of interest in the curriculum and divergent learning styles. Technology changes teaching and learning in enriching and productive ways by:
  • Differentiating instruction to offer students diverse learning experiences
  •  Motivating disengaged individuals
  •  Creating group and cooperative learning situations
  •  Allowing access to academic information from multiple sources
  •  Letting students visit places and observe processes that cannot be seen without electronic systems. This list of creative possibilities is constantly expanding, making technology an essential tool for either a beginning teacher or an experienced educator.
I also think that it’s very important to want to be a teacher in order to make teaching career matter, which will make it more enjoyable and less stressful. Yes, I know it’s impossible to not stress out, but at least when I get stressed out I remind myself that I chose the teaching career because I love to teach and that helps me realize the positive side of my career. In regards of teachers teaching the way they learned years ago, should be trained to teach as education and technology evolve. I have worked with teachers that got their degree twenty to thirty years ago and they teach the same way. I’m not saying they shouldn’t have credibility in what and how they teach but they should be opened to learning new ways to enhance education in classrooms, especially with all the technology available on this present day. I wonder if it has anything to do with learning new things that obviously these teachers didn’t learn years ago when they graduated? Or is it that they just are so used to what they learned and don’t want to learn or implement any new techniques?

Second, almost everyone has heard Apple’s now iconic marketing phrase, There’s an app for that!” App is short for application, meaning a software program that runs on a smartphone or tablet computer. Initially associated with iPhones and iPads, apps are now available for all smartphone and tablet brands. There are hundreds of thousands of apps out there, and the number is increasing steadily as people demand more and more ways to use mobile devices for entertainment, information, and learning. There were 25 billion app downloads for the iPad between April 2010 and March 2012; downloads in Google’s Android market reached 10 billion in December 2011 ( Quitney & Rainie, 2012a).
Apps are also educational technologies that offer exciting ways to engage students and inform teachers. Apps fit well with classroom or field- based learning activities in which teachers and students can be readily connected to online information sources (EDUCAUSE Learning Initiative, 2010 May). When questions arise in class or in outside- of- school conversation, answers are available by accessing an app for that topic. There are apps for just about every academic subject, including:
Science: The Elements and 3D Sun provide visually engaging, highly interactive explorations of science topics. Molecules, a free app, gives three- dimensional views of molecules that can also zoom in and out and be moved across the screen using two- finger pinch and swipe gestures. Frog Dissection lets students interactively explore anatomy.
English/ Language Arts: Poetry, an app from the Poetry Foundation, lets a user hit a spin button to access poems English/ Language Arts: Poetry, an app from the Poetry Foundation, lets a user hit a spin button to access poems.
English/ Language Arts: Poetry, an app from the Poetry Foundation, lets a user hit a spin button to access poems written about multiple topics from happiness and joy to sadness and grief. Story Patch and Rory’s Story Cubes invite storytelling by students
History/ Social Studies: Early Jamestown is a multimedia early American history textbook. Back in Time presents a timeline of the history of the Earth with amazing ­graphics and interesting information. The FDR Years has thousands of photographs from the collection of the Franklin D. Roosevelt Presidential Library.
Math: Math board offers interactive explorations of the hundreds board. Tanzen features engaging mathematical puzzles for students to solve. Quick Graph provides ways to visually display information from polls, surveys, and experiments.
General Information: How Stuff Works has information about thousands of everyday life topics. Choose a topic, read an article, take a quiz, watch a video, and follow web links to learn more.
There is a lot of more information on what and how apps work, but I have to say that it’s amazing how technology arises and how apple created these apps to make technology more convenient when having to look up something online, not only is it easier to just open up the app, oppose to looking up the website needed and logging in at all times, but having apps that help teachers teach and engage students, that’s wonderful!“how safe are these apps?"

Third, historically teachers and schools have used technology sparingly, rather than as an essential component of teaching. In 2002, a federal government study concluded that education was the “least technology- intensive” part of the U. S. economic system (U. S. Department of Commerce, 2002). In 2011, a former head of the Gates Foundation concurred: “Education remains one of the few sectors that information and communication technologies have not transformed” (quoted in Bailey, Henry, McBride, & Puckett, 2011, p. 6).
Technology use in school by teachers varies greatly (see Figure 2.6). Most teachers use computers for email, word processing, recordkeeping, and data management functions. Project Tomorrow (2012b) found that teachers are also using technology for other professional tasks, such as webinars (28%), multimedia presentations (54%), online learning communities ( 38%), uploading videos and photos ( 65%), reading blogs and wikis ( 34%), updating social networks ( 45%), and posting on Twitter ( 8%).
However, a much smaller number of teachers regularly use technology in classroom teaching. According to a national study by Walden University, only one teacher in five frequently uses technology in class to support student learning. “Frequent users” were defined as teachers who spent more than 31% of class time using technology. Some 60% of teachers were “sporadic” or “infrequent” users, spending 20% or less of total class time supporting student learning with technology ( Grunwald Associates LLC, 2010, p. 6).
 You will find similar patterns of technology use by teachers in the schools where you are working. Many teachers may see computers as valuable additions to their teaching, but they do not regularly collect and interpret data using handheld devices, create webpages or wikis displaying ­individual or group student writing, ask students to analyze resources found on the Internet, or otherwise build technology into lessons. There will be teachers who hardly ever use computer technologies while teaching, and there will be others who connect computers to learning on a daily basis.
At first I felt like technology was taking over young children and they wouldn’t know how to use a pencil, read from a textbook, decorate folders, etc, etc, and felt that teachers should use technology to teach in middle and high school, of course it’s important to for children to learn about technology, but not make it a priority in education. On second thought yesterday I had to go and observe a classroom as part of my homework for another class, I chose a kindergarten classroom at Parkside Elementary, the teacher was alone with 16 children, she was able to have them engaged and they gladly participated with structure and routine, and to my surprise, she used a projector most of the time I was there, they discussed math equations and she would look up videos on youtube that related to what she was teaching. She did the same thing with phonics and literacy. I was amazed with how engaged the children were; I would have to say that was my first experience of watching a teacher teach elementary students through technology, aside from a preschool room where children have computer time during free choice. Of course it would all have to be for what’s best for our children in education. 




In conclusion, I think that technology is playing a major role in education, whether it’s from the teachers end or the students. It’s well known that technology makes learning enjoyable and interesting. I would say that observing that teacher that was teaching with you tube trough the projector, and when going to the technology class, the teacher emailed them a worksheet that they had a to design a rocket ship out of shapes and they learned it by one simple example that was taught to them.

Resources:
 Textbook - Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc. 

Wednesday, January 21, 2015

Digital Blog A chapter 1

First off, today’s iGeneration is formed by a part of eight-to-eighteen year olds; these are youngsters that have grown up using computers, the internet and other digital media as constant features  of their daily lives (project tomorrow, 2012a). According to the book youngsters born since 1990, this generation have never known a world without cell phones, text messages, and other interactive technologies (Posnick-Goodwin, 2010). I was surprised to see that the book states that youngsters born in 1990, since I was six years at that time and really don’t recall electronic devices being popular at that time. Now, more like 1996-1999 I’d say the beepers/pagers were trending.  Figure 1.1 shows a table chart reflecting the ages and multimedia the youngsters that are popular since 201o, genders were not specified.

Second, devices such as- Tablets, smart phones, and lap tops are technology tools that can be used for learning. When you enter teaching you will find it quickly that every part of the job is tied to computers and the information they help you access, manage, and share with students. This suggests rethinking the kinds of technology tools you are using to communicate and manage information.
·         Tablets (also called tablet computers) are small, very powerful machines that use touch- screen controls and provide Internet access through a mobile network from companies like Verizon, AT& T, or T- Mobile. The best- known tablet is Apple’s iPad, but competitors abound from companies such as Samsung, Motorola, T- Mobile, and BlackBerry. Through their design, iPads and other tablets promote interactive learning as students work together “remixing media and content, collaborating with peers at a distance, sharing and communicating findings clearly and efficiently” ( Berson, Berson, & Manfra, 2012, p. 89). Tablets and smartphones run apps (short for applications) that can be used for thousands of instructional purposes.
·         Smartphones are mobile telephones that perform a range of information communication functions, including Internet access, voice communication, text messaging, and video viewing. These devices have evolved into handheld computers. One student we know is so proficient at using her smart-phone keypad that she submits papers for college classes using her phone. Apple’s iPhone has propelled the development of smartphone technology, and now there are numerous competing models from other companies. Although not yet total substitutes for computers, smart-phones offer teachers on- the- go options such as rapid note-taking, quick texting and email communicating, and easy information searching. Like tablets, smartphones run many apps for educational learning.

·         Laptops (also called laptop computers, mini computers, or notebooks) weigh between two and eight pounds. Although their lightness is a significant bonus, the computing power of these machines makes them vitally useful for teachers. High-quality laptops offer substantial battery life, an easy- to- read screen display in all kinds of light, sufficient memory to run multiple applications, and enough processing speed to handle downloading information and processing files. They have enough storage to be filing cabinets and virtual libraries.